

That's called "color shift," and in Midnight Club 3, you can actually choose the different hues in your scheme. Midnight Club 3: DUB Edition delivers fast, open-city racing in Atlanta.
#Midnight club 3 dub edition cheats series
Ditto with the ones that seem to change color, depending on where the light hits them. The third installment in the Midnight Club series arrives with more speed, choices, and chrome than in previous editions. It doesn't stop there, though you ever seen those crazy paintjobs on cars that resemble the swirly surfaces of bowling balls? That effect is what is referred to as "pearlescent," and you can choose that for your ride, if that's your bag. Rather, envision the kind of color wheel you'd see in a photo-editing program, and you can imagine the breadth of what's available. You can mess with your car's paintjob, but expect much more than a fixed palette of colors. That said, the level of customization present is pretty staggering. Midnight Club 3: DUB Edition cheats, Glitchs, Unlockables, Tips, and Codes for PSP. Let's face it people who are into this area of car culture are very picky about how things look, and without some real-deal experts there to help them forecast trends, and separate what's hot from what's wack, the team at Rockstar San Diego would have that much harder a time to achieve authenticity. Basically, the heads there have regular, intense contact with the development team, and letting them know what's up with the culture, cluing them into trends, and generally going over the game's aesthetics with a fine-tooth comb. It's just that the focus is placed on what's happening on your car's surface, as opposed to beneath it.ĭub's involvement with Midnight Club 3 sounds like it's that of a style consultant. Ironically enough, however, there's more going on "under the hood" than there was in the previous installment (which basically had nothing, in the way of performance mods).

Basically, it's less "tuner," and more "jiggy" more Pimp my Ride than The Fast and the Furious. Think of the results like this: the emphasis has been switched from gear ratios and superchargers to 28 inch rims and pearlescent paintjobs. At the core of this is a deal that the publisher has penned with Dub Magazine, the definitive authority on aesthetic automotive customization.

To put it simply, it appears that Rockstar has realized that EA beat it at its own game with Need For Speed Underground, and has thus taken the MC series in an altogether new - and, I would argue, more intriguing - direction. If you played Midnight Club 2, then you're going to be completely surprised by how its successor is turning out.
